Mayfield : PL: 10 

Identity: Henry Mayfield

Appearance: Hank is tall and built like a farm hand. His skin is tanned from constant outdoor work, and his hands are rough and calloused. He appears to be in his middle to late 30's, but is actually 113 years old. He's ruggedly handsome with strong features. He wears work shirts, jeans, and sturdy working boots. His hair is short, and mousy brown, the same color as his eyes. Hank never got into the culture of costumes or nom de plumes. In situations where it's called for .. he simply goes by the name Mayfield. 

Power Points!: 2

Abilities [64 pp]
Strength 10, Stamina 10, Agility 1, Dexterity 1, Fighting 6, Intellect 1, Awareness 1, Presence 2

Defense [14pp]
Dodge (AGL): 10; Parry(FGT): 10; Fortitude(STA): 10; Toughness(STA): 10; Will(AWE): 2

Offense Initiative: +13
Unarmed +10 Close,Damage 10
Thrown Object +2 Range,Damage
Guns +4 Range,Damage

Advantages [9pp] 
Ultimate Effort (Toughness Checks); Improved Initiative/3, Handsome, Leadership, Interpose, Seize Initiative, Move By Action

Skills [21pp]
Close Combat: Unarmed 4 (+10), Perception 4 (+5), Intimidation 3 (+5), Insight 4 (+5), Expertise: Farm Work 5 (+6); Expertise: Day Laborer 4 (+5); Vehicle 2 (+3); Expertise: Magic Tricks 2 (+3); Expertise: Military 2 (+3); Expertise: Tactics 2 (+3); Ranged Combat: Guns 3 (+4); Ranged Combat: Thrown Object 1 (+2); Persuade 4 (+6); Treatment 2 (+3)

Powers [44pp]
Superhuman Speed
- Speed 10 (2000 MPH), Quickness 6 [16p]
AE: Superhuman Leaping
- Leaping 7 (1000 feet/250 mph) [1p]
AE: Power Lifting
- Enhanced Attribute: Strength 10, Limited: Lifting Only [1p]
AE: Cut Loose!
- Penetrating 10 on strength [1p]

Nigh Invulnerable
- Impervious Toughness 10; Immune to heat, cold, and high pressure [14p]

Incredible Constitution
- Immunity - disease, poison - limited: half effect [1p]

- Immortality 2, regeneration 4, enhanced advantage: diehard, immunity: aging [10p]

Motivation: Social Justice - Hank suffered a traumatic event during the Korean war. The experience still haunts him and is the driving force behind his adherence to social justice. 

Anachronism: Hank's a bit old fashioned. He experienced the depression, and participated in three wars. He has a conservative and austere mindset in his personal life. To modern folk, he comes across as a technological luddite, and a staggering cheapskate.

Violence isn't the Answer!: Hank considers violence a last resort. If he can talk someone down without violence that's a win for him.

Honorable: Hank keeps his word, and never takes advantage of a situation.

History: Henry Mayfield was born in 1899 a mutant. None of his siblings had his gift, nor did his father or mother. He grew up in Idaho working a farm with the rest of his family, and using his gift. His power grew steadily over the years. During WW1, he lied about his age, and joined the army, participating in the war. He participated in WW2, and the Korean War. After the Korean war, Henry became soured to war in general and first began to think about Social Justice. He had little time for it, as he still had a farm to run and a family to see to. He and his wife had 5 children. None of them were long lived, but they were all half as powerful as Henry. His grandchildren showed no signs of his abilities, being perfectly normal. 

Henry's wife passes away in '75 of old age in her sleep. He works the farm for another 5 years, until one day he resolves to leave the farm and go traveling. He leaves the farm in the care of his extended family, walks off the farm and travels the US for 30 years. During this time he's doing the incredible hulk TV series thing. Hank travels around doing odd jobs, trying to help as much as he can, making himself scarce before anyone takes a long notice of him, and generally trying to stay out of history's way. 

The last 2 years of his life are a blank. Hank remembers waking up in a field in upstate new york, with no memory of the last two years. He's not sure what happened but he's having disturbing dreams about it from time to time. Though nothing makes sense. He arrives in Emerald City on a hunch.. from a dream he'd had days before. Hopefully Emerald City will offer up the answers to the lost time that Hank seeks.


  1. The Violence isnt the answer seems gamist to me. If you actually solve the issue without violence, then you get a hero point, not you get one for avoiding a fight for a time and then enter combat with a hero point. Unless you mean you avoid combat and will not willingly enter it to stop something, yet what if your defending yourself? If you defend yourself you don't get that hero point. ONLY if you avoid ANY combat, then you get a hero point.

  2. Are we gonna see the other two?